﻿using XnaPlus.StateManagement.Screens;

namespace EscapeZone.Components
{
    public class DrawableEscapeGameComponent : DrawableScreenComponent
    {
        public DrawableEscapeGameComponent(EscapeGame game, Screen screen) : base(game, screen)
        {
        }

        public new EscapeGame Game { get { return base.Game as EscapeGame; } }
    }
}